Kommentar |
Computers, mobile phones, and wearables are part of our daily lives. Its user interfaces are designed to interact with facts, e.g. health parameters, documents, … – which is sufficient for some applications. But what if a computer system would understand users like human do and adapt to the individual social situation in order to establish a social human-like interaction? Such concepts are highly relevant to social training systems, e.g. virtual job interview training and work-life-balance systems. This interdisciplinary seminar in Psychology and Artificial Intelligence investigates the question „How to make computers social?“. What is social? What concepts, theories help to define being social? How do humans socially communicate? How can this be transferred into a computer model? What is technically feasible? How can this be exploited for social training systems? Relevant concepts and theories will be presented, discussed, and transferred into computer models. Three prototypical interactive social computer applications will be created as proof of concept. Students of Psychology and Computer Science will work together designing, discussing, implementing, and creating an evaluation plan for each application.
Webseite mit weiteren Infos: http://affective.dfki.de/teaching-2/social-computing-seminar/
Die Veranstaltung kann von Psychologiestudenten als Wissschaftsseminar im Wahlpflichtbereich Arebits- und Organistationspsychologie belegt werden.
Die Veranstaltung kann von Informatikstudenten als Hautpseminar belegt werden. |